Windows · free

Ripper

Pulls models, textures, animations, audio and interface art out of PC games and writes them as files you can actually open — GLB, PNG, WAV. Point it at a game folder and it works out the rest.

Latest: checking… Windows 10/11 one file nothing else to install

Games it knows

Each of these has a dedicated ripper that understands the game's own formats, rather than dumping raw archives and leaving you to guess.

full support

Persona 5 Royal

Palace maps room by room, split props, skyboxes, the decoded lighting setups, character models and expressions, and the voice banks. Exports textured GLB.

full support

Persona 5 Strikers

Models, textures, animations and audio out of the Koei Tecmo RDB databases. Compressed payloads are inflated and encrypted ones are decrypted on the way out.

full support

Yu-Gi-Oh! Link Evolution

Every card frame and border, the duel field, the deck editor and the rest of the interface — unpacked and sliced out of the sprite sheets into named PNGs.

partial

The Simpsons: Hit & Run

Cars export to textured Blender and GLB today. Characters, props, furniture, animations and audio are staged next.

And any other game

The generic ripper surveys a folder and tells you what is in it: which archives it can open, which need a specialist tool, and which it does not recognise. It unpacks Zip-family archives (including the .pak and .obb files that are really zips), Valve VPK, Quake PAK and Doom WAD.

For containers nothing can parse, it can carve known file signatures straight out of the bytes and recover the textures and audio stored inside.

What carving cannot do. Carved files have no names and no folder structure, and anything that was compressed inside its container will not appear — only data stored whole can be recovered this way. Ripper says which of the two you are getting rather than presenting them as the same thing.

Where a format genuinely needs a dedicated tool — Unity bundles, encrypted Unreal paks, Bethesda archives — Ripper names the tool that handles it instead of writing files that look extracted and are not.

Want a game added?

There is a Request a game button on Ripper's front screen. Name the game, say what you can see in its folder, and it goes straight to the inbox. Requests with the store page and a list of file extensions are the ones that get built first.

Updates itself

Ripper checks for a new version when it opens and offers to install it. The download is verified against a published checksum before anything runs — if it does not match, it is deleted rather than executed.

Get Ripper

One file, about 67 MB. It carries its own copy of everything it needs, so there is no runtime to install first.

Download Ripper
  1. Run Ripper-Setup.exe
  2. Choose Install for shortcuts and updates, or Just run it to use it portably
  3. Pick a game, point it at the folder, extract

Installing is per-user and needs no administrator prompt. Windows SmartScreen may warn about a new download — the checksum for every release is published in update.json.

Fair use

Ripper reads games you already own, on your own machine. It does not download game data, break copy protection, or ship anyone else's assets. What you extract stays yours to deal with — respect the rights of the people who made it.